Thursday 15 December 2011

On to the pitch

So this week after handing our GDD in, we were straight onto the pitch. We already had a pretty solid idea of where we wanted to go with the pitch which helped a lot. So we basically laid out a very basic structure of how our pitch is going to be set out & who was to speak on what sections.

Essentially we decided to cover five of the major points of our game as well as throw in something a little different to make us stand out from the crowd. We decided to make a short video & a game demo to make us stand out from the others. I was assigned with the combat systems, levelling up systems & the game engine that we would be using.

We had to have about five mins worth of material each to fill the full fifteen minutes of the pitch. I wrote out a basic structure that my section was going to take & felt pretty confident that by improving upon this base I would be able to speak confidently for my part.

I had some trouble condensing everything I wanted to say into the five minutes but I got there in the end & I am fully confident in the material I have prepared

Monday 12 December 2011

Game Design Document - Finished

So we finally finished our GDD & got it handed in on time thankfully. There was a lot of information in our GDD with concept art to show exactly what we meant. In some sections I think that we could have had some more concept art or a little more explanation but at 49 pages we were pushing the boundaries with the amount of information we had. Looking back over the project I think I may have done one or two things differently, like I would have made sure everyone had the same ideas about certain points in the game as towards the end we had slightly different views on how stuff should be done but we worked it out in the end.

 So now we have to focus on our 15 minute presentation to the potential investors, we have had some great ideas to make us stand out from the crowd I shan't be revealing them just yet as I want them to stay our ideas. Though what I can say is that we are going to have a lot more visual content & possibly some interactive content as well. I think we will have to condense our pitch to 15 mins just because of the amount of content we have but I personally think that the topics we should cover are:

  1. Game Story
  2. Characters
  3. Level Up System & Combat System
  4. Game World
  5. Concept Art/Videos/Interactive Content
With the above outlined I think that we will have plenty of information to cover the 15 minutes & have a very short time for some questions at the end. I personally feel that the points outlined above are the major points of our game & game play & as such they should be the major selling points of our game. I will also post up a copy of the Game Design Document for anyone who is interested.