Tuesday 25 October 2011

Level System

Today we managed to hash out a basic layout for our design document & who would be focusing on what areas of it to complete. I will provide a link to a version of the document if you want to look at it Game Design Document. So over the last week or so I have been working on the levelling up system & combat system. I have laid down the ground works for the level system which is as follows.

No Levels
There won't be levels in the traditional sense that you work towards filling an XP bar, there will be a skill tree that will allow you to train the skills up as you wish although some of the higher skills will have low level  skills as pre-requisites before they can be trained.

Training
You will continually gain XP while you play the game albeit at a slow rate but as long as the game is active & not idle you will gain XP which you will be able to put into the skill you are training just now. But you will also get XP for completing quests & killing enemies which will stockpile & you can then assign the XP into any skill that you are currently able to train.

Skill Trees
Each character will have their own skill tree but will have the option to train the other characters skill trees if they desire but they will lose out on the character specific bonuses their own skill tree provides them. Also there will be higher XP requirements for training another characters skill tree.



General
Mercenary
Templar
Witch
Scientist
Health
Gunnery
Melee
Magic
Science
Fitness
Pistols
Knives
Projectile
Chemistry
Speed
Rifles
Swords
Transfigure
Biology
Strength
Shotguns
Blunt
Conjuring
Physics
Spirit
Explosives
Throwing
Necromancy
Healing
Mind
Grenades
Concealed
AOE
Combustabl

Bombs
Axe
Persuasion
Dream












Very quick & basic outline of a simple skill tree with the general skills applying to all classes but specific skills within the general window provide more benefits to the particular classes for example the strength skill applies to all classes but specifically to the Merc as the higher your strength the better your weapon handling comes.

Will obviously need to be looked at in a much more detailed scale but this should provide a decent base & you should get a basic grasp of what the skills are but I will I think we should have a level system for each of the skills some to 5 levels some to 3 levels etc etc of course they will each cost a set amount of XP but that price will increase as the skill level increase

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