Tuesday 1 November 2011

Multiplayer

We had initially decided that we would have all players on the one server in parties of four with all the different era's loaded in & have the world change events happen during quests. That way you could not just go to the era that you wanted to you had to wait for the event to happen. But we eventually decided against this as it would be to difficult to implement with the persistent world changes we could not guarantee that the world would be the same for everyone because of saves.

We then decided to go back to the original idea of just having a localised server & having a four player Co-Op which could be played locally or online. That way the persistent world changes could be managed a lot easier, players would be able to take in their single player characters with all the skills & items they have unlocked but as such the difficulty of the multi-player will increase significantly. The level of the enemies will be taken from the average level of the amount of players playing so as to always have a balanced but challenging game.

There will be more quests in multi-player that aren't there in the single player game, there will also be extra enemies in the multi-player these will be discussed in detail at a later date

I will divulge more details of the multi-player aspects of our game as soon as we finalize all the details

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